Third-person sword duel. Time your blocks — perfect parries charge a finish gauge on your opponent.
Attacks alternate between overhead chops and body lunges. Hold Space, click, or tap to block — your guard auto-matches the swing. Perfect parry within 0.2s of pressing block (sparks, no damage, fill the gauge). Late blocks chip your health. Miss and take a full hit. Fill the gauge before it decays to finish.
Tap to start
Watch the wind-up, then block just as the blades meet.
Desktop: hold Space or mouse to block